| LEADER 01860cam 22385 i 4500 |
| 001 3449 |
| 003 ULIBM |
| 005 20200929103854. |
| 006 m o d |
| 007 cr un ---uuuu |
| 008 200323t20202020caua ob 000 0 eng |
| 020 ^z9781951600167^q(paperback |
| 020 ^a9781951600174^q(electronic book |
| 035 ^a(OCoLC)119797408 |
| 040 ^aMiFhGG^beng^cMiFhGG^erda^ep |
| 050 4 ^aLB1029.G3^bP48 202 |
| 082 04 ^a371.33 |
| 100 1 ^aPeterson, Adam,^eauthor |
| 245 10 ^aTeach, play, learn! :^bhow to create a purposeful play-driven classroom /^cAdam Peterson |
| 300 ^ a1 online resource (xxvi, 139 pages) :^billustrations |
| 490 ^ aGale eBooks |
| 504 ^ aIncludes bibliographical references. |
| 505 ^ achapter 1. Giving play a purpose -- chapter 2. Oldies but goodies -- chapter 3. Hands-on fun! -- chapter 4. Play on the cheap! |
| 520 ^ aThis book demonstrates the advantages of adopting play-based teaching in today's schools. Complete with tons of activities that can be used right now, concrete examples, and a pedagogical toolkit, this book will help transform classic toys and games - and even everyday objects - into opportunities for play-centered learning. |
| 650 0^ aEducational games. |
| 710 ^ aGale (Firm) |
| 776 8^ iPrint version:^tTeach, play, learn!.^dSan Diego : Dave Burgess Consulting, Incorporated, [2020]^z9781951600167^w(DLC) 2020935495 |
| 856 0^ uhttps://link.gale.com/apps/pub/71IO/GVRL?sid=gale_marc&u=thmsu^zAvailable via Gale eBooks. Click here to access |