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LEADER 00000nam 2200000uu 4500
003     OCoLC
005     20130809115336.0
008    140209s2013||||th 000 0 eng d
010     2012017120
020    9780826109699
020    0826109691
020    9780826109705
020    0826109705
035    (OCoLC)793073801^z(OCoLC)754738357
060 10 WY 18^b.G36
245 00 Game-based teaching and simulation in nursing andhealthcare /^cEric B. Bauman [editor].
260    New York :^bSpringer Pub. Co.,^cc2013.
300    xvii, 265 p. :^bill. ;^c23 cm.
504    Includes bibliographical references and index.
505 0  Evolving field of virtual environments and game-basedlearning in nursing / Eric B. Bauman and Moses Wolfenstein-- Digital and multi-media literacy, understanding the language for game-based learning / Eric B. Bauman and Allan Barclay -- Virtual learning spaces : using new and emerging game-based learning theories for nursing clinicalskills development / Ben DeVane and Eric B. Bauman -- Preparing faculty and students for game-based and virtual learning spaces / Eric B. Bauman -- Using virtual and game-based learning to prepare for actual practice / Eric B. Bauman and Moses Wolfenstein -- Fitting virtual reality and game-based learning into an existing curriculum / Penny Ralston-Berg and Miguel Lara -- Striving for cultural competency by leveraging virtual reality and game-based learning / Renee Pyburn and Eric B. Bauman -- Assessing and evaluating learning and teaching effectiveness : games, sims and starcraft II / Matt Gaydosand Eric B. Bauman -- Seeking research opportunities in virtual and game-based environments / Eric B. Bauman, Pamela Kato, and Miguel Lara.
520    This innovative text provides practical strategies fordeveloping, integrating, and evaluating new and emerging technology, specifically game-based learning methods that are useful in nursing and clinical health sciences education. It is designed to bridge the hap between the real-life experiences of seasoned professionals and the specific embodied experiences that can be created for novices. The text draws upon existing models of experiential learning such as Benner^'s ^"thinking-in-action^" and ^"novice-to-expert^" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educationalthinking and outcomes and increase exposure to critical experiences that inform clinicians during the journey fromnovice to expert. The text also describes how game-based learning methods can support the development of complex decision making and critical thinking skills. Case studiesthroughout demonstrate the practical applications of harnessing technology as a teaching and learning device.
650  0 Nursing^xStudy and teaching^xSimulation methods.
650  0 Simulation games in education.
650 12 Education, Nursing^xmethods.
650 22 Clinical Medicine^xeducation.
650 22 Computer Simulation.
650 22 Video Games.
700 1  Bauman, Eric B.
945    ^p2100^l0^i11022322
999    ^aน.ส.จิตรา ศรีเมือง
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