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 Searching Subject Nursing Study teaching Simulation methods.

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Game-based teaching and simulation in nursing andhealthcare / Eric B. Bauman [editor].
 ISBN  978-082-61-0969-9
 ISBN  082-610-969-1
 ISBN  978-082-61-0970-5
 ISBN  082-610-970-5
 Imprint  New York : Springer Pub. Co., c2013.
 Physical  xvii, 265 p. : ill. ; 23 cm.
 Note   Contents: Evolving field of virtual environments and game-basedlearning in nursing / Eric B. Bauman and Moses Wolfenstein
-- Digital and multi-media literacy, understanding the language for game-based learning / Eric B. Bauman and Allan Barclay
-- Virtual learning spaces : using new and emerging game-based learning theories for nursing clinicalskills development / Ben DeVane and Eric B. Bauman
-- Preparing faculty and students for game-based and virtual learning spaces / Eric B. Bauman
-- Using virtual and game-based learning to prepare for actual practice / Eric B. Bauman and Moses Wolfenstein
-- Fitting virtual reality and game-based learning into an existing curriculum / Penny Ralston-Berg and Miguel Lara
-- Striving for cultural competency by leveraging virtual reality and game-based learning / Renee Pyburn and Eric B. Bauman
-- Assessing and evaluating learning and teaching effectiveness : games, sims and starcraft II / Matt Gaydosand Eric B. Bauman
-- Seeking research opportunities in virtual and game-based environments / Eric B. Bauman, Pamela Kato, and Miguel Lara.
 Note   Summary: This innovative text provides practical strategies fordeveloping, integrating, and evaluating new and emerging technology, specifically game-based learning methods that are useful in nursing and clinical health sciences education. It is designed to bridge the hap between the real-life experiences of seasoned professionals and the specific embodied experiences that can be created for novices. The text draws upon existing models of experiential learning such as Benner^'s ^"thinking-in-action^" and ^"novice-to-expert^" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. Chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educationalthinking and outcomes and increase exposure to critical experiences that inform clinicians during the journey fromnovice to expert. The text also describes how game-based learning methods can support the development of complex decision making and critical thinking skills. Case studiesthroughout demonstrate the practical applications of harnessing technology as a teaching and learning device.
 Subject  Nursing--Study and teaching--Simulation methods.
 Subject  Simulation games in education.
 Subject  Education, Nursing--methods.
 Subject  Clinical Medicine--education.
 Subject  Computer Simulation.
 Subject  Video Games.
 Coorperative Author  Bauman, Eric B.
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WY 18 .G36 2013  
  
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